Cyberpop Whitepaper v0.9.0 (2022/01/18)  
Cyberpop Whitepaper  
2
022/01/18  
Abstract. This paper provides the main idea and core design of the game. We build the  
Cyberpop metaverse game based on Web 3.0, App Chain, Highly Customized Pipeline  
and Multi-platform Techniques. We use these techniques and our economic system to  
let the users join and create our Cyberpop world.  
The blockchain has given new vitality to the game industry. The emergence of  
NFT has made the assets of the game more accessible. It is a game and a web3.0  
project, which is the original in-game as part of the game ’s numerical system. The  
asset issuance policy will be stripped out and put on the public blockchain. And that’s  
precisely what Cyberpop Labs does.  
1
. About Cyberpop new world  
Cyberpop New World (CPW) is a 3D MMO-ARPG with a AAA quality  
presentation, providing a feast for your eyes and senses. At the starting point of the  
journey, players will enter a near-future society filled with highly developed digital and  
biological technologies. As the foundation of this world, we have integrated popular  
features and visual aesthetics of Cyberpop.  
Unlike Cyberpunk, this world leaves players feeling adventurous, positive and  
hopeful. Therefore, we call it Cyberpop instead of Cyberpunk. Players will have a  
virtual identity in CPW. They can explore, combat, socialize and even create the world.  
It's not just a Cyberpop world, but also a real world. The reason why this world is real  
lies in its Metagame elements: the whole game is trying to break the fourth wall. For  
example, all NPCs in CPW allow players to live out their fantasies. Therefore, players  
can act out all kinds of fantasies and become whoever they want to be in the world of  
CPW. Players can explore many different cyberspaces which are all connected in CPW,  
from the desolate Wasteland to the MagicPunk with the visual aesthetics of "Dune”. We  
have prepared infinite possibilities for players who want to experience a different life  
in another reality.  
2
. Game Play  
Cyberpop Whitepaper v0.9.0 (2022/01/18)  
Figure 2.1  
As shown in the Figure 2.1, we have a game loop to let players set a goal in different  
stages. In the initial stage, players can buy a character NFT and a weapon NFT. Later  
on in the game, players will get new NFTs. These NFTs are important for combats  
including PVP and creating players’ own cyberspace in the virtual world. Let’s explain  
more concepts below.  
Training  
You must choose a character, equip it with a weapon, and load it with a variable  
number of support cards (we highly recommend a full load) to start a round of  
training.  
In a round of training, you can travel through different time zones and spaces.  
Different levels mean different challenges and rewards, etc. players will experience  
different level content in each round of training.  
The training gameplay looks like an ARPG version of Pretty Derby. Players  
can shape their characters based on the unique experience in the cyperspace. If  
players do think they build a very good character, they can build the character into  
a NFT to sell in the market. We call it Character Parallel Simulation. These NFTs  
are important for the gameplay in the following stages as shown in Figure 2.1.  
Arenas  
Character Parallel Simulation can participate in arenas to challenge levels. We  
give UGC resources in limited numbers in arenas. The UGC resources are NFTs  
which can also be traded by players.  
Players can also receive a character card based on the rewards they get after  
finishing the rounds of an arena in a higher level. And this character card will be  
useful to create an army to fight in the virtual world created by players and  
developers.  
Cyber cities  
The UGC resources can be used to build the virtual world. A city built by  
players is also a NFT . They can upload their cities to our virtual world. Different  
Cyberpop Whitepaper v0.9.0 (2022/01/18)  
locations have different hashrates in the virtual world, which means different  
productivities. players can also fight other cities with their armies and DAO support.  
3
. NFT  
Characters  
Characters can be obtained by opening blind boxes (or so-called treasure  
boxes), and repeatedly obtained characters will be automatically converted into  
corresponding character fragments.  
By consuming character fragments, players can increase their character's card  
rating, earn assignable attribute points and unlock unique passive skills.  
Weapons  
Weapons can also be obtained by opening blind boxes. players can increase  
the weapon star rating and its base value by consuming weapon fragments. Weapon  
Cards are rare. The rarer the weapon cards are, the higher is their ability.  
Support card  
Support cards are obtained by drawing blind boxes or challenging a game level.  
Repeatedly obtained support cards will be automatically converted into  
corresponding support card fragments.  
Players can increase the cards’ star ratings, basic stats and skill effects by  
consuming support card fragments. The rarer the support card is , the bigger is the  
effect of its skills.  
Build Simulation  
In the training period, players will build a unique Character Parallel Simulation  
by challenging different levels to obtain the following contents.  
Character attribute points  
Players can improve characters’ abilities and build up their experience and  
attributes.  
Equipment  
Random affix values to build up characters attributes.  
Weapons are also equipments, which can be upgraded in the game.  
Support cards  
Unlock or upgrade the initially loaded support card.  
Rings  
Powerful passive effects, combine them for stronger synergies.  
Skill  
Unleash brilliant and powerful skills with simple input.  
Cyberpop Whitepaper v0.9.0 (2022/01/18)  
Inscription  
Unlock hidden abilities of skills.  
4
. The Token  
CYT tokens are the main tokens in our game. The total amount of tokens is  
20,000,000.  
1
4
.1 Economic  
7
% Seed Round.  
We will release 7% of the total token supply. Once it is listed, 1% of this will  
be released at first. The remaining 99% will be released in 33 months  
8
% Round A.  
We will release 8% of the total token supply. Once it is listed, 4% of this will  
be released at first. The remaining 96% will be released in 24 months  
3
% Round B.  
We will release 3% of the total token supply. Once it is listed, 4% of this will  
be released at first. The remaining 96% will be released in 24 months  
2
% for Advisor.  
Advisors own 3% of the total token supply.  
3
4.5
% Public Sale (IDO).  
% Community build.  
We will have four rounds of community building. In the first two rounds, we  
mainly do some airdrops. in the second two rounds, the game union will be  
introduced for further cooperation.  
3
7% In Game  
3
0% of our total token supply is in circulation in the game. Most of NFT props  
and artwork income are used to support token prices, others are used for rewards  
and activities.  
1
5% Team  
The Development Team owns 15% of our total token supply. The tokens will  
unlock after 6 months, after which tokens will follow a monthly linear release  
schedule within 40 months.  
Cyberpop Whitepaper v0.9.0 (2022/01/18)  
1
7% Cyber fund  
The Cyberpop fund will be used for development and maintenance of  
Metaverse systems, including long-term project management, partner support,  
academic funding, public work and community development.  
3
.5% Rewards  
The tokens will be used to pay interests to players who mint their NFTs in the  
game.  
4
.2 Governance  
We are using CYT tokens to manage our game. Participants holding CYT tokens  
can vote and decide the direction of our game development. When development node  
arrives, participants can vote to decide which features come first using Quadratic  
Funding.  
4
.3 UGC content value build  
We make this loop to build the values in the game. The main idea is to quantify the  
participants’ contribution with rewards. The basic workflow is shown below:  
Figure 4.1  
Guide users to generate content  
Cyberpop will provide the UGC Editor. Players can create their own NFTs like  
buildings and transports using the editor. Players can then cooperate to build a city  
together.  
Calculate the value of players’ contents output  
Players create contents. Their contribution will be valued and calculated in the  
game. It will trigger the Dynamic Recommendation Algorithm and the statistics  
Cyberpop Whitepaper v0.9.0 (2022/01/18)  
will be shared in the Community.  
Calculated the Reward based on contribution  
The mechanism will calculate two parts of players’ contents. The first part is  
based on the cost of the content, and the basic parameter is given by the system.  
The second part is decided by our participants. Wilson's Voting Algorithm will  
calculate the value according to all participants’ feedback.  
Return reward and make build-in value  
The participants will earn a long-term reward if their contents exist in the  
cyberpop world. The yield curve satisfies diminishing marginal benefits.  
5
. Promoting Mechanics  
5
.1 Promoting through partners/agents  
We welcome partners from all over the world. Regional Influencers will become  
our important partners by joining our community. For our partners, we will offer the  
following privileges:  
Independent second-level domain name.  
Exclusive NFT, no numerical attributes can be played in the game.  
Data analysis and tracking.  
Users who are pulled by our partners can obtain continuous benefits for their  
continuous participation in the game.  
In the process of finding partners, we strictly abide by relevant laws and regulations.  
5
.2 Promoting through players/evangelists  
Every player is a member of Cyberpop. Their actions will be recorded and evaluated.  
The key contribution is to bring new users into our game. The players who successfully  
bring new users into our game can obtain the preacher title and earn NFT rewards.  
5
.2.1 Technology and Algorithm  
Smart-contract architecture: There are four layers in this system. Our smart  
contract is released on chain which supports EVM. The game will implement its own  
high performance decentralization system using in game chain, as shown in Figure 5.1.  
Cyberpop Whitepaper v0.9.0 (2022/01/18)  
Figure 5.1 Smart-contract architecture  
Figure 5.2 below shows our project structure under the computer network  
architecture, which ensures the smooth operation of the project. The decentralized data  
blockchain network supports the effective operation of the game.  
Figure 5.2  
layers create their assets on the backend. These assets will be shown on the  
blockchain.  
Meta-mask is a web3 provider which acts not only as an intermediary between  
the user and the blockchain but also show the assets that users own on the blockchain.  
The smart contracts running on the blockchain.  
This cache is connected to the backend and the client, which is used to speed  
up users’ queries for on-chain data.  
We use the structure of GAS fee on the application chain to better adapt to the  
interaction scenarios in the AAA game.  
IPFS17 (The Interplanetary File System) is a peer-to-peer distributed file  
system that aims to connect all computing devices using the same file system.  
Quadratic funding algorithm: Quadratic funding turns voting into a funding  
Cyberpop Whitepaper v0.9.0 (2022/01/18)  
project using an endogenous process. Anyone can contribute to a project and vote while  
contributing.  
Figure 5.3  
Every green block in Figure 5.3 represents a contribution. The big Square C  
represents total supply amount, and the yellow part S represents a pool supported by  
2
external token holders, C= (∑ √ꢀꢁ) the supply amount is  
ꢃ=1  
2
S = C - (∑=1 √ꢀꢁ) , S = C - ꢀꢁ  
(1.1)  
ꢃ=1  
1
) At any time, if there is more than one contributor, C > ꢀꢁ.  
ꢃ=1  
2
) If S value does not match the Capital pool, proportionately based on the area of  
yellow.  
3
) Multiple small donations can lead to large yellow areas, so the project can win  
more reward.  
Wilson's voting algorithm: Users’ voting weight plays an important role in this  
algorithm. There is an identity system designed for players in our game.  
n = u + v  
p = u / n  
S = ꢄꢅ + 2 ꢈ4ꢉꢊꢋ ꢅꢌꢅ +2 /ꢊꢋ + ꢌ  
ꢇ  
ꢇ  
(1.2)  
2ꢂ  
1
2
) When the total number of votes is low, the score of the answer that is approved  
will increase rapidly. The higher the total number of votes are, the less impact  
the approval votes have on the score. At the same time, answers with more votes  
and higher scores start to get affected negatively, and their scores will drop  
rapidly. The lower the score, the slower the decline.  
) The value range of score is (0,1) and has nothing to do with the total number of  
Cyberpop Whitepaper v0.9.0 (2022/01/18)  
votes. (In the old algorithm, score = weighted approval - weighted disapproval,  
the score difference between different questions is big, and it is impossible to  
compare horizontally).  
3) The smaller n is, the stronger the correction effect of Wilson's algorithm there  
is.  
UGC Editor based on Wave Function Collapse Algorithm: This has been  
developed based on Paul Merrell’s work for generating tile-based images based on  
simple configuration or sample images. The WFC algorithm is set up on the concept  
of constraint programming, it is a method to Solve the Constraint.  
Figure 5.4  
The Wavefunction Collapse generator in action: The diagram on the left of  
Figure 5.4 shows unresolved information as the average color value of their possible  
outputs.  
The algorithm generates contents which are rational in local areas and random on a  
large scale.  
The WFC algorithm can work on 3D space well, here are some examples, as shown  
in Figure 5.5, 5.6 and 5.7 below.  
Figure 5.5 3D Examples generated by WFC  
Cyberpop Whitepaper v0.9.0 (2022/01/18)  
Figure 5.6 Marian Kleinberg created a city generator based on the tiled model  
Figure 5.7  
DeepMind open-ended learning team used WFC to generate arenas for  
reinforcement learning agents. The steps of procedural world generation are as follows.  
The process is conditioned on a seed and optionally an existing world to be similar to.  
Wave Function Collapse(Gumin,2016,)acting on a tile set of primitive building blocks,  
creates a height map of the topology. Additionally, for each object and playable CPPN ,  
WFC also creates a probability map for the entity’s initial spawn location. These  
elements are combined in the Unity game engine to produce the playable world.  
Multi-Pass WFC: When using WFC algorithm in different scales by several passes,  
the generated map has more details.  
Figure 5.8  
Boris the Brave made an example of a Multi-Pass WFC. Figure 5.8 shows the map  
generated with street on a large scale on the left and buildings in blocks with more  
details on the right.  
Use WFC to aid users’ map editing: In our game’s map editor, we are using WFC  
to aid users’ map editing. Tile prefabs of different scales are stored, and the rational  
adjacent relationship information is stored as constraints. Thus WFC can generate  
reasonable contents in the area. Users can also specify some blocks then the map  
editor fills the gaps automatically.  
Cyberpop Whitepaper v0.9.0 (2022/01/18)  
Based on multi-pass WFC, users can edit their scenes from city road network to  
streets, to the buildings on block.  
Tiled Directional Static Soft Shadow Techniques: High Quality Directional  
shadow is very important for visual effects. However rendering real-time shadows for  
a large scale scene such as a big city would cause big pressure on GPU performance  
(and CPU in most cases), especially on mobile platforms. Since most of the  
objects(buildings) in the scene (city) do not move at all, the shadow map for those  
objects can be generated only once (or once in few minutes for 24 hours lighting) at  
runtime.  
The directional light can be split into tiles, each tile covers part of the scene. For  
both quality and performance purposes, each tile can render a different resolution of  
shadow map. For the parts that players can walk around, the tile would render a shadow  
map with higher resolution, compared with the parts that players can only see in a far  
distance, as shown in Figure 5.9.  
Figure 5.9  
GPU-Driven Rendering Techniques: A large scale scene like a city with  
substantial amount of details would have a lot of objects to render and require  
generating a large number of draw-calls on CPU at each frame. It would take a lot of  
CPU time and reduce the entire performance. Since the UCG map is composed as  
blocks, geometries can be baked into each block off-line. At runtime, instead of  
collecting rendering objects for the camera and generating command buffers on CPU,  
the geometry data is sent to the GPU and generates indirect-draw buffer in the compute  
shader directly, largely reducing CPU cost.  
Cyberpop Whitepaper v0.9.0 (2022/01/18)  
Figure 5.10 GPU driven rendering  
Global Ambient from Sky Light: The global ambient from sky light could provide  
a much more realistic lighting for a big city. As the UCG map is composed block by  
block, we can bake the occlusion information for sky light in each block off-line and  
visit that information during rendering to generate global ambient from sky light. As  
shown in Figure 5.11.  
Figure 5.11